Thursday, July 23, 2009

Fallout 3 (Actual Review)

So, now I'm pretty far in Fallout 3, so it's time for a good review of it. I don't have much else to say other than that...(Oh, and it's the PS3 version)
Music          10/10
Graphics 10/10
Plot 10/10*
Char. Create 10/10
Equipment 10/10**
Humor 10/10
Char. Dev. 10/10
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Overall 70/70
So, I wasn't expecting to give this a perfect score before I started playing (I'm not all that into FPSs, frankly), but as soon as I started playing it and heard "I Don't Want to Set the World On Fire" by the Ink Spots, I was hooked.

The music fits the mood of the game PERFECTLY.

The graphics are nearly realistic.

The plot is open-ended, but there are quests to guide through the main story of the game (find your father, etc.)

Character creation occurs AT BIRTH. That very moment, in fact. It has character creation almost parallel to The Sims, sans personality (which you develop naturally throughout the game).

There is a vast selection of weapons, from knives and sledgehammers to "Fat Man" (A nuke launcher named after the bomb dropped on Nagasaki to end WW2) and laser rifles. Armors vary from normal clothes to "Power Armor", which adds to various attributes. I'd be fine if there was a greater selection of swords, though, as the only one I know of, the Chinese Officer's Sword, you can get as soon as you get to the closest town to your vault...which is less than 5 minutes away.
EDIT: I completely forgot about the Shishkebab, a flaming sword that you can craft from a motorcycle gas tank, a motorcycle handbrake, a lawnmower blade, and a pilot light (all of which can be found in a ghost town called Minefield, which is a location near where you get the schematic for this from a quest).

The humor is mostly dry and a lot of it requires some intelligence (that most people old enough to BUY the game should have).

Character development occurs throughout the game. Every decision you make has the potential to change what people think of you and even what you can get for rewards. When you level up, you raise a variety of Skills (Barter, Small Guns, Large Guns, Energy Weapons, Melee Weapons, Medicine, Lockpick, and Sneak are just a few) and pick a Perk (Gun Nut, Lady Killer/Black Widow, Swift Learner, Intense Training, Size Matters, Scrounger, Nerd Rage!, Night Person/Solar Powered, Sniper, Tag!, and Ninja to name a TINY amount of them). You can also gain Perks from quests and Skill points from books. Occasionally, you have the ability to raise your attributes, or S.P.E.C.I.A.L. (Strength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck), as well. S.P.E.C.I.A.L. points also increase related Skills (Strength increases Melee and Unarmed Weapons, etc.) or have other effects (like Intelligence, which raises the number of Skill points you get when you level up).

Overall, unless you're a little kid/easily offended person/Anti-Violence In Games person (the game is gory and has drug and alcohol use), this game is perfect for you...even if you don't get into FPSs, as it has many elements of RPGs, as well. Also, many of the things in it were inspired by 1950s themes, like the burned out cars which were a concept car designed by Ford in the '50s that would run on nuclear power. Much of the technology also comes from '50s sci-fi, like the Gene Projector (used in character creation to determine what you'll look like).

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