Thursday, July 2, 2009

Busy/Guild Wars

Sorry I haven't posted in a while. I've been busy landscaping in my backyard. I had to dig a giant pond and plant some stuff around it. Now we have to work on making it look good. I'm rather itchy right now because I'm allergic to the tall grass that I had to carry (and it's heavy)...anyway...yeah. That's why I haven't posted. But...just to take up space: A review! It's a general information review rating personal opinions on the different Guild Wars campaigns!

PROPHECIES:  7/10
FACTIONS: 10/10
NIGHTFALL: 9/10
EOTN*: 9/10
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TOTAL: 35/40
*Eye of the North. The title was too long and would make the rest look weird ^_^

PROPHECIES
-Appears to be medieval Western Europe mostly, with a few tropical areas and deserts. Typical generic RPG settings.
-Mandatory Tutorial: You have to go through several quests in "Pre-Searing" (pre-apocalyptic castle town type setting) before you can advance into the largest portion of the game.
-Slow Development: The story takes many quests and missions that take a LONG time to finish at times to finish. You can hire runners to skip large areas, but there are some mandatory missions and there are some runs that can take up to 4 hours with a GOOD runner.
-Low Rewards: It takes a long time to level up and you might as well give up on making a fortune unless all you do is farm rare things (which is harder to do here)

FACTIONS
-Asia, Eastern Europe, The Middle East
-Lots of Otaku.
-Optional Tutorial QUEST. Just one. All you get from it is information, a few items, a few experience points, and a tiny bit of gold.
-Fast Developement: Though you DO start on a tutorial island, you get into the main plot almost immediately.
-HUGE rewards: You can generally leave the beginner island at max level with at least 10 platinum (10,000 Gold).
-Pretty armor

NIGHTFALL
-Africa, The Middle East, The Mediterranean Region
-Beautiful Scenery
-The Prettiest Armors (and the most expensive non-core elite armor)
-Optional Tutorial Quest. Gets better rewards than the factions one, like the possibility of rare materials that can sell for up to 1 platinum (1000 Gold)
-Medium rewards: You get less experience and gold than factions, but it's tolerable
-Fast Development: A little slower than Factions, but there's a LOT of new content (Heroes), and it's not painfully slow like Prophecies.

EYE OF THE NORTH
-The only expansion (other than the bonus mission pack). In other words, this is the only one that requires another expansion, though it doesn't matter which you have.
-Pretty armors. You also have to EARN the armors (reputation points gained from quests and hunting, as well as materials and gold). Most of them are worth the work.
-Fastest Advancement: You're into the story before you get into the place the story starts. You can also beat the game in a day or two if you play non-stop (It took me a few weeks playing in it about an hour or two a day 5 days a week...another time it took me about 3 days, 5 hours a day).
-High Rewards, BUT...: The rewards for everything are high, but everything's a little expensive. Also, due to how short it is, if you divided the time it took to get the stuff by the time it was useful (TIME TO GET / TIME USED), you end up with a positive number (meaning it takes longer to get it than you have time to use it).

BONUS MISSION PACK
-Not scored because it's 4 missions, nothing else.
-Explains a LOT of the GW history as seen through the eyes of 4 of its most prominent characters.
-When you finish the missions, you can trade the storybooks for some really pretty weapons (My favorite being the Undead skinned weapons from Palawa Joko's Story).
-I'd Give it a 10 if I were to actually count its score.

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