This will just be a quick review as I'm getting progressively aggravated and worried over the unspeakable issue I mentioned roughly a week ago...in fact, I'll just do the ratings out of 10 for each of the expansions:
Broken Steel: 8/10
The Pitt: 9/10
Operation: Anchorage: 4/10
Meh, I'll list positive and negative points, as well.
Broken Steel
Summary: Two weeks after the end of the main story, you wake up from your coma. Your main goal is to finish the war against the Enclave.
+ Completes the story (instead of the main character just dying at the end)
+ Awesome new weapons and armors
The Pitt
Summary: You receive a radio signal from an escaped slave. He wants you to find a cure for the mutagen changing everyone in The Pitt. You have to become a slave yourself. All of your equipment gets taken away (temporarily) and you have to work as a slave for your new raider masters.
+ This new plot is well-developed and fun
+ My favorite new content, including a very..."Spartacus" equipment...it's like Spartacus set in a post-apocolyptic-but-steampunk setting (The Pitt = Pittsburgh, Pennsylvania...but it's mostly in the steel mill)
- Nowhere to sell stuff
- The "better" option involves killing slaves (I'd explain why it's better, but it would be a pretty big spoiler, since the "cure" is what you're trying to obtain and...well...I'll stop)
+ The "better" option leads to a pretty...erm..."heartwarming" twist
Operation: Anchorage
The Brotherhood Outcasts have found a place that is supposed to have all kinds of awesome pre-war technology. They need you to go through three simulations to open the door because you just happen to have an external user device (Your Pip-Boy 3000) because the door's failsafe won't activate without it.
+ Pretty nice new equipment (including an essentially indestructible armor)
- Armor isn't available until you finish the whole story
- NO plot; just running around and killing commies
- Pretty much no reason for the Player Character's actions
And a side note: If you like music from the 30s and 40s (specifically the stuff that plays on Galaxy News Radio (GNR) in Fallout 3), that station is available online (without Three Dog as a host, unfortunately). Feel free to listen to GNR Online. I'm doing that right now, in fact.
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